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Re: Head tracking (ie TrackIR) support please

PostPosted: Fri Feb 29, 2008 9:28
by evilc
I fired up DIRT for the first time last night - and TIR only works in the inside view.
I quite like the way though that you can enable or disable each view, so I could enable only bumper view and TIR view and easily toggle between the two with a button.

I like! Can't wait for NSR with TIR. You didnt say anything about the ETA etienne - any idea on how long we will have to wait before we can get the TIR patch? Will we have to wait for stage 2 or will there be a patch soon?

Re: Head tracking (ie TrackIR) support please

PostPosted: Fri Feb 29, 2008 10:31
by Aut0-Lavado
You don't need an ir filter just rip apart an old floppy and use the disk inside as a filter. Or if you are cheap like me get an old ps2 eyetoy it works really well with out modifications.

Re: Head tracking (ie TrackIR) support please

PostPosted: Fri Feb 29, 2008 10:36
by Aut0-Lavado
evilc wrote:I fired up DIRT for the first time last night - and TIR only works in the inside view.
I quite like the way though that you can enable or disable each view, so I could enable only bumper view and TIR view and easily toggle between the two with a button.

I like! Can't wait for NSR with TIR. You didnt say anything about the ETA etienne - any idea on how long we will have to wait before we can get the TIR patch? Will we have to wait for stage 2 or will there be a patch soon?



You will find that it only works on the "in cocpit" view in most games i have seen it used on the exterior views on some flight sims. But it kinda detracts from the point of using it. It is supposed to enhance the "sim" experience, being able to naturaly look into the corners and check mirrors without having another button to press, or in a flight sim being able to track a plane through a turn.

Re: Head tracking (ie TrackIR) support please

PostPosted: Fri Feb 29, 2008 11:45
by Etienne
evilc wrote:I like! Can't wait for NSR with TIR. You didnt say anything about the ETA etienne - any idea on how long we will have to wait before we can get the TIR patch? Will we have to wait for stage 2 or will there be a patch soon?

It's already in the beta that we're proposing in the beta test part of the forum, and I've received a mail from the guy of Natural Point yesterday, they validated it and are going to release an update including NSR in the game list soon.
I'll keep you informed.

Re: Head tracking (ie TrackIR) support please

PostPosted: Fri Feb 29, 2008 13:24
by evilc
Sweet, I signed up and will download and test it this weekend. Thanks!

Re: Head tracking (ie TrackIR) support please

PostPosted: Fri Feb 29, 2008 19:45
by evilc
Woohoo! It works already! I didn't expect it this quick, thanks!

As expected though, bumper view is pretty unplayable - you just have no idea of which way you are going. One idea I had was to render a marker at the centre point (where the car is facing) and another marker in the middle of the view (where you are looking). If the two are on top of each other you know you are looking dead centre.

I suppose a solution would be a big dead zone so you had to really think about moving your head far enough to look, but that ruins the immersion of trackir in my opinon.

I love the new track too - keep up the good work and roll on stage 2 and multiplayer!

Re: Head tracking (ie TrackIR) support please

PostPosted: Mon Mar 03, 2008 4:28
by jbalat
Has anyone had freetrack or Track-IR working with the beta release ?

Re: Head tracking (ie TrackIR) support please

PostPosted: Mon Mar 03, 2008 11:51
by evilc
jbalat wrote:Has anyone had freetrack or Track-IR working with the beta release ?

Yes, TrackIR works fine. You need to update game profiles from within the TIR client ("Game Updates"?), but once you do that, it's fine.

Re: Head tracking (ie TrackIR) support please

PostPosted: Mon Mar 03, 2008 13:29
by jbalat
Thanks,
just found the option under controllers - > other.. Working great now with Freetrack !!

Re: Head tracking (ie TrackIR) support please

PostPosted: Mon Mar 03, 2008 20:35
by Etienne
evilc wrote:I suppose a solution would be a big dead zone so you had to really think about moving your head far enough to look, but that ruins the immersion of trackir in my opinon.

In the TIR software interface, you can customize with a curve the relation between the measured angle and the angle the game receive. This way you can put create a dead zone, or introduce a non-linearity if you want.

Re: Head tracking (ie TrackIR) support please

PostPosted: Sat Mar 08, 2008 14:13
by jbalat
Etienne, thought you might be interested.

I set up my 4-point freetrack hat as a pp joystick since I wanted to try to hold it like a steering wheel just like a Wii controller.

In the end I went into NSR controller screen and set up turning and acceleration using my head as a joystick.

I used the full throttle (head forwards) position to turn on the boost and head backwards for brake.

Very hard to get used to, but I was able to make it around the track a few times with my hands crossed :D

Re: Head tracking (ie TrackIR) support please

PostPosted: Sat Mar 08, 2008 15:27
by sparf
oO , that's just amazing ! I would like to see a video of you playing NSR like this ! :mrgreen:

Re: Head tracking (ie TrackIR) support please

PostPosted: Sat Mar 08, 2008 19:17
by Etienne
jbalat wrote:I set up my 4-point freetrack hat as a pp joystick since I wanted to try to hold it like a steering wheel just like a Wii controller.

Interesting !
I'm not sure it's the best way to play NSR tough :lol: !
BTW ,do you need something special to use Freetrack to move the camera or is it just able to plug in TackIR software ? (like I thought of putting a controller selector for the camera movement, it would allow to use a wiimote or any other custom device).

Re: Head tracking (ie TrackIR) support please

PostPosted: Sun Mar 09, 2008 2:41
by jbalat
In your freetrack profile you just click a box if you are emulating TrackIR, mouse or joystick. Centre your controller (F12) and minimise freetrack. Then just make sure you select trackir in the NSR controller options.

Dont need Trackir software installed. Pretty easy to setup and only cost me $13 to make plus a cheap webcam. Works like a charm in NSR and just got it working in 6DOF mode in IL2. Crazy !!

Its a bit hard to use as a joystick though since you dont have any buttons to map for the other functions. It would be nice to at least accept input from a mouse and keyboard when mapping axes and buttons from the selected controller in NSR ?

Re: Head tracking (ie TrackIR) support please

PostPosted: Sun Mar 09, 2008 2:49
by Etienne
jbalat wrote:Works like a charm in NSR and just got it working in 6DOF mode in IL2. Crazy !!

Cool, in the next beta update, I've put 6DOF so everyone will be happy !

jbalat wrote:It would be nice to at least accept input from a mouse and keyboard when mapping axes and buttons from the selected controller in NSR ?

Yes I agree, I'll add in the future the possibility to mix controllers, or at least the keyboard and another controller.