Re: Major update , BETA is Available !
Posted: Tue Jul 24, 2012 8:23
We've already tried to increase wall friction without modifying the code, but it makes cars spins too easily when colliding with too much angle.
This is because our collisions with wall are based on a point-to-triangle intersection. To improve realism, I should also do triangle-triangle tests (costs much more CPU) and also implement car deformation (planned for the future).
So the only way to do this is too "cheat" with physics by reducing the speed when hitting a wall. But I think putting the dampy-sticky material will be enough for the moment.
This is because our collisions with wall are based on a point-to-triangle intersection. To improve realism, I should also do triangle-triangle tests (costs much more CPU) and also implement car deformation (planned for the future).
So the only way to do this is too "cheat" with physics by reducing the speed when hitting a wall. But I think putting the dampy-sticky material will be enough for the moment.