Re: Major update coming soon !
Posted: Sun Jul 08, 2012 12:02
I use only the ASC Mac...I hope to see ya today to try the new laps
with the maximum of players !
with the maximum of players !
Nitro Stunt Racing Official Forum
http://www.nitrostuntracing.com/phpBB3/
http://www.nitrostuntracing.com/phpBB3/viewtopic.php?f=15&t=717
Mac wrote:Also ... what driving aids (if any) do the AI use? I'm actually pretty curious. I'm assuming they don't use any (except maybe ASC) due to how they now powerslide the majority of Loopings
Mac wrote:there's also something called AGB, which seems to have been removed from this version of the game. What was that, exactly? Or has it simply been renamed to something else?
Yes, you need to drag and drop a colour from the palette to the sticker.Mac wrote:Also whilst I'm here ... is it possible to change the colours of the stickers in the paint tool? I don't see how to do it.
Mac wrote:Is the respawn function used in -every- game mode, now?
The behaviour has changed a bit, but it's always been like that. It's the only way to make low skill AI. If we only reduce speed in turns this would result in very hard to beat AI (again, for most players). I agree this may seem strange, but since AI must go full speed in loops and in some jumps, we had to do this. In the previous build, there were tracks where there was nearly no difference between good and bad AI, and we changed that so they're more spread. But doing the best times and wining races is still an insane challenge in most cases.Mac wrote:Regarding the AI ... have you modified their behaviour at all? I remember on the previous build of the game that the backmarkers were slow mostly because they braked a lot for the corners. However I just went past the yellow car on the main straight and he was deliberately only going about 240km/h whereas I was doing 290km/h. Has it always been that way or has it been changed?
Mac wrote:Also a word of warning ... the AI are a little too easy to beat on Multiplex. Their racing lines on some of the corners might need to be modified. I beat Bing's qualification time by over 3 seconds on Pro, whereas on most other tracks I can get half a second at best, and usually a tenth or two above.
The multiplex is one of the most challenging track, and it's the same for the AI. But it's true that some trajectories could be improved. The thing is, they also need to finish the race without killing suspensions and that's not so easy ! We had to turn them down a bit otherwise it's a carnage.