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Tracks don't do justice to the gameplay/handling

PostPosted: Thu Jan 03, 2008 19:05
by SlamDunk
Hello!

I'd like to congratulate you Game Seed guys on this game. It has nice gameplay and the handling and the feel of driving is spot on, I just love it (I play with keyboard).

But... like the topic says, the tracks in NSR Stage 1 really don't do justice to the great gameplay/handling. I think this game has great potential and everything else is good about it but what this game needs is much better and more imaginative/interesting track designs.

PostPosted: Thu Jan 03, 2008 21:06
by nico
je partage un peu son avis egalement......y a du potentiel , j espere qu il sera exploité a fond.

PostPosted: Fri Jan 04, 2008 1:27
by sparf
Thanks SlamDunk

I know what you mean, but these tracks introduce NSR basics (F-jets, categories, aerial fly and control...), and the stage 1 is the point of start, not the final goal.

New tracks are coming soon, and I think (hope :roll: ) you will feel the progression.

PostPosted: Fri Jan 04, 2008 10:38
by SlamDunk
Thanks for the reply, sparf.

I just watched the presentation, which I should have done prior to creating this thread. Now the whole concept is more clear and I am eager to play the other stages.

PostPosted: Mon Jan 07, 2008 15:38
by koltafeuille
i'll keep patient , but i do agree this jetcars need/seed their heaven ! :wink: